Monday, April 30, 2012

Twitter is the gift that keeps on giving

@Herald Sun Half-Wits

lol funny how theres nothin about climate change in the paper now.Knew it was bull

Friday, April 27, 2012

Royalist sympathies at the SMH?


Tuesday's Crossword: Rachel's theft, sir, upset old king (7,3,5) - CHARLES THE FIRST

Friday's Crossword: King has relic restored (7,1) - CHARLES I

Thursday, April 26, 2012

Monday, April 23, 2012

A new low

I read the statement of claim filed in the Federal Court making allegations against the Speaker of the House regarding inappropriate conduct. I don't know everything about the Discrimination Act, but I have read it a couple of times and appeared in a few cases before the tribunal, and this case is completely farcical. What it represents is a new low in Australian politics which is just disgusting.

Aux armes, citoyens,



Sunday, April 22, 2012

Oh man, I have to read this.


亲爱的爸爸妈妈,
欢迎你们的到来。
珊珊给我讲过她在北京成长的故事。对于在澳洲生长和生活的我们来说,那是一个很难想像的完全不同的世界和另一种生活。她所有的故事中,有一件事是不变的 - 她有一对深爱她的父母,不断尽自己的努力,为女儿的幸福做出的种种付出,种种牺牲。没有你们,就没有现在的我们。现在我们能一起欢聚悉尼,共享天伦之乐,吃着妈妈包的饺子,是怎样的一种幸福。
你们接纳我,让我清楚的知道我在北京也有了自己的家。我很期待明天的旅程。
谢谢你们为我们所做的一切。

Friday, April 20, 2012

The Bard's Tale

The Bard's Tale was my first ever 'real' video game. By Jesus it was unforgiving though. You rolled a party of level one characters, and had to go bashing into houses to find monsters. You had to hope that you only met easy level one monsters that you could kill and gain experience because there were a lot of higher monsters in those houses that would kill you outright, forcing to reload a save and try again. And again, and again.

Then to level up, they didn't tell you where the level up place was! You had to methodically click into every freaking house in the city until you found it!

Halfway through the game my Bard character (El Cid) lost all of his stats, and I had to build him up again. I didn't know about 'bugs' back then so I thought it was just a really stupid feature.

You could only save in the adventurer guild in the city. Some of the dungeons were several levels deep, but you had to trek all the way back to save. I think I have some of the routes between stairs in the sewers still ingrained in my muscle memory.

Repeating dungeons. They were on a 30x30 grid, but would open exits on the edges that just teleported you to the opposite edge. I would walk for minutes in one direction only to come back to a marking I had seen before. NO hints that this was happening.

Difficulty spikes out the wazoo.

When you got in a fight, each party member would try and hit each monster, and vice versa. Some groups had 396 monsters in them (4x99). Times 6 of your group = 2,376 text entries that have to scroll past to finish one round of fighting. I would get up and walk away while it was doing it.

But I persevered and I finally beat the whole game, rolling with my two archmages (Merlin and Gandalf), my monk (Friar Tuck) and Ranger (Robin Hood).

Good times.

Thursday, April 19, 2012

Tuesday, April 17, 2012

Azathoth



When age fell upon the world, and wonder went out of the minds of men; when grey cities reared to smoky skies tall towers grim and ugly, in whose shadow none might dream of the sun or of spring’s flowering meads; when learning stripped earth of her mantle of beauty, and poets sang no more save of twisted phantoms seen with bleared and inward-looking eyes; when these things had come to pass, and childish hopes had gone away forever, there was a man who travelled out of life on a quest into the spaces whither the world’s dreams had fled.


Of the name and abode of this man but little is written, for they were of the waking world only; yet it is said that both were obscure. It is enough to know that he dwelt in a city of high walls where sterile twilight reigned, and that he toiled all day among shadow and turmoil, coming home at evening to a room whose one window opened not on the fields and groves but on a dim court where other windows stared in dull despair. From that casement one might see only walls and windows, except sometimes when one leaned far out and peered aloft at the small stars that passed. And because mere walls and windows must soon drive to madness a man who dreams and reads much, the dweller in that room used night after night to lean out and peer aloft to glimpse some fragment of things beyond the waking world and the greyness of tall cities. After years he began to call the slow-sailing stars by name, and to follow them in fancy when they glided regretfully out of sight; till at length his vision opened to many secret vistas whose existence no common eye suspects. And one night a mighty gulf was bridged, and the dream-haunted skies swelled down to the lonely watcher’s window to merge with the close air of his room and make him a part of their fabulous wonder.


There came to that room wild streams of violet midnight glittering with dust of gold; vortices of dust and fire, swirling out of the ultimate spaces and heavy with perfumes from beyond the worlds. Opiate oceans poured there, litten by suns that the eye may never behold and having in their whirlpools strange dolphins and sea-nymphs of unrememberable deeps. Noiseless infinity eddied around the dreamer and wafted him away without even touching the body that leaned stiffly from the lonely window; and for days not counted in men’s calendars the tides of far spheres bare him gently to join the dreams for which he longed; the dreams that men have lost. And in the course of many cycles they tenderly left him sleeping on a green sunrise shore; a green shore fragrant with lotus-blossoms and starred by red camalotes.

Monday, April 16, 2012

In 50 years I will be able to look back at this part of my life and think, yes that was it, that was when it all changed. Forever.

Ball point pens are out.

Felt tip pens are in.

Melbourne and Sydney

Kevin McCloud would love Melbourne. It is replete with what he calls the 'patina of generations', the history of the city is right there for you to see. Rather than tear down old buildings and put up something new, the old city is kept, but changed and revitalised. This crucially leaves something of the old in place. So while in Sydney you end up with rows and rows of tawdry brick apartments which are always around 30 years old, Melbourne has terraces and bungalows and streetscapes that are very old, but still new. Made up with layers of people's lives. The result is a strong sense of place, which is immediately familiar even if you are knowing it for the first time.

Wednesday, April 11, 2012

Slow boat to China

I've said it before and I'll say it again, Chinese people are weird. A visa application gives you:

  • 3 options to declare you're a journalist;
  • 0 options to declare your actual profession;
  • 6 spaces to name family members;
  • 2 spaces to name people you know in China;
  • No reference to customs laws.

iPad

BY EIGHT O'CLOCK the light was failing. The loud speaker in the tower of the Stoke Poges Club House began, in a more than human tenor, to announce the closing of the courses. Lenina and Henry abandoned their game and walked back towards the Club. From the grounds of the Internal and External Secretion Trust came the lowing of those thousands of cattle which provided, with their hormones and their milk, the raw materials for the great factory at Farnham Royal.

An incessant buzzing of helicopters filled the twilight. Every two and a half minutes a bell and the screech of whistles announced the departure of one of the light monorail trains which carried the lower caste golfers back from their separate course to the metropolis.

Wednesday, April 4, 2012

A BUST TO THE KING'S GAMBIT


by U.S. Champion Bobby Fischer


The King's Gambit has lost popularity, but not sympathy. Analysts treat it with kid gloves and seem reluctant to demonstrate an outright refuatation. "The Chessplayers Manual" by Gossip and Lipschutz, published in 1874, devotes 237 pages to this gambit without arriving at a conclusion. To this day the opening has been analyzed romantically - not scientifically. Moderns seem to share the same unconscious attitude that caused the old-timers to curse stubborn Steinitz: "He took the beauty out of chess."

To the public, the player of the King's Gambit exhibits courage and derring-do. The gambit has been making a comeback with the younger Soviet masters, notably Spassky (who defeated Bronstein, Averbach and myself with it). His victories rarely reflected the merits of the opening since his opponents went wrong in the mid-game. It is often the case, also, as with Santasiere and Bronstein, that the King's Gambit is played witha view to a favorable endgame. Spassky told me himself the gambit doesn't give White much, but he plays it because neither does the Ruy Lopez nor the Giuoco Piano.

The refuatation of any gambit begins with accepting it. In my opinion the King's Gambit is busted. It loses by force.

1 P-K4 P-K4 2 P-KB4 PxP 3 N-KB3 P-Q3!

This is the key to a troublesome position, a high-class "waiting move." At Mar Del Plata, 1959, I played 3...P-KN4 against Spassky, but this is inexact because it gives White drawing chances in the ensuing ending: e.g., 4 P-KR4 P-N5 5 N-K5 N-KB3 6 P-Q4 P-Q3 7 N-Q3 NxP 8 BxP B-N2 and now 9 P-B3! (replacing Spassky's 9 N-B3) 9...Q-K2 10 Q-K2 B-B4 11 N-Q2

leads to an ending where Black's extra Pawn is neutralized by White's stranglehold on the dark squares, especially KB4.

Another good try, but also inexact, is the Berlin Defense:

3...P-KR3 4 P-Q4 P-KN4 5 P-KR4 B-N2 6 P-KN3 P-N5 (also playable is 6...P-Q3 7 PxBP P-N5) 7 N-R2 PxP 8 NxP (8 QxP loses to 8...PxN 9 QxB QxP+ 10 K-Q1 Q-B3) 8...P-Q4 9 P-K5 B-B4 10 B-KB4,

where Black cannot demonstrate any advantage. Of course 3...P-Q4 equalizes easily, but that's all.

4 B-B4 4 P-Q4 transposes, the only difference if White tries to force matters after 4...P-KN4 5 P-KR4 P-N5 6 N-N5 (White also gets no compensation after 6 BxP PxN 7 QxP N-QB3 or 6 N-N1 B-R3) 6...P-KB3! 7 N-KR3 PxN 8 Q-R5+ K-Q2 9 BxP Q-K1! 10 Q-B3 K-Q1

and with his King and Queen reversed, Black wins easily.

4...P-KR3!

This in conjunction with Black's previous move I would like to call the Berlin Defense Deferred. By this subtle transposition Black knocks out the possibility open to White in the last note (to move 3).

5 P-Q4 P-KN4 6 0-0 B-N2 7 P-B3

Necessary to protect the QP. 7 P-KN3 is always met by P-N5.

7...N-QB3

Here there is disagreement as to Black's best move. Puc and Rabar, Euwe, Keres, and most analysts give the text as the main line and mention 7...N-K2(!) in passing. I think 7...N-K2 is best because there is no reason why Black should not strive to castle K-side: e.g., 8 P-KN3 P-Q4! 9 PxQP PxNP 10 PxP

(if 10 N-K5 PxP+! 11 K-R1 0-0 12 P-Q6 QxP wins)

10...0-0 11 Q-N3 Q-Q3 12 K-N2 N-B4 wins.

There is little practical experience with this sub-variation.

8 Q-N3

If 8 P-KN3 P-N5 9 N-R4 P-B6 10 N-Q2, Euwe and other analysts betray their soft-mindedness toward this opening by giving the inferior 10...B-B3(?) 11 N(2)xP PxN 12 QxP - "unclear"!!

This is yet another example of sentimental evaluation - after 12...Q-K2 followed by B-R6 and 0-0-0 Black wins easily.

The Pawn on KB6 is a bone in White's throat so why force him to sacrifice when he must anyway?

10...Q-K2 is the strongest move.

In this last variation (instead of 10 N-Q2) White can vary with 10 Q-N3 but then comes Nimzovitch's beautiful winning line:

10...Q-K2 11 N-B5 BxN 12 PxB (if 12 QxP R-N1 13 QxN+ Q-Q2 14 QxQ+ BxQ and Black has a winning endgame) 12...0-0-0

13 BxP Q-K7 14 Q-K6+ (if 14 R-B2 NxQP! 15 RxQ PxR wins) 14...R-Q2!

15 R-B2 Q-Q8+ 16 R-B1 Q-B7 17 N-Q2 N-B3 (threatening N-Q1)

18 B-N6 (if 18 Q-N3 QxQ 19 BxQ P-Q4 with a winning endgame)

18...P-Q4 followed by N-K2 with a winning game for Black.

8...Q-K2 9 P-KR4 N-B3

Again theoretical disagreement. Perfectly good is 9...P-N5!

10 BxP (forced, not 10 KN-Q2 NxQP! 11 PxN BxP+ etc.) 10...PxN

11 RxP - given by analysts again as "unclear," but after N-B3 followed by 0-0, White has nothing for the piece.

10 PxP PxP 11 NxP NxKP

A wild position, but Black is still master.

12 BxP+

The game is rife with possibilities. If 12 NxN QxN 13 RxP Q-K8+

14 R-B1 Q-R5 15 BxP+ K-Q1 16 Q-Q5 N-K4! 17 PxN BxP

(threatening B-R7 and mate) 18 R-Q1 Q-N6 wins, owing to the threat of R-R8+.

12...K-Q1 13 NxN

Not 13 N-K6+ BxN 14 QxB QxQ 15 BxQ NxQP!

13...QxN 14 BxP

14 RxP also loses to 14...Q-K8+ 15 R-B1 R-R8+ 16 KxR QxR+

17 K-R2 QxQB etc.

14...NxP

And Black wins...

Of course White can always play differently, in which case he merely loses differently.

Tuesday, April 3, 2012

Poe's The Raven, via Baudelaire via Google Translate


"Once upon a midnight dreary, while I pondered, weak and weary, Over many a quaint and curious volume of forgotten lore, While I nodded, nearly asleep, suddenly there came a tapping, As of hitting someone gently, rapping at my chamber door. 'Tis some visitor, - I muttered, - tapping at my chamber door; it is only that and nothing more. "

Ah! distinctly I remember it was in the bleak December, And each brand embroidered in turn reflects the floor of his agony. Eagerly I wished the morrow; vainly had I sought to borrow From my books surcease to my sorrow, my sorrow for the lost Lenore For the rare and radiant maiden whom the angels name Lenore - here we Nameless forever more.

And the silken sad uncertain rustling of each purple curtain penetrated me, filled me with fantastic terrors never felt before; So that now, to still the beating of my heart, I stood repeating " This is some visitor entreating entrance at my chamber door, Some late visitor seeking entry lingered at the door of my room - this is the same, and nothing more. "

Right now my soul grew stronger. Hesitating then no longer, "Sir,- I say, - or Madam, truly your forgiveness I implore; but the fact is I was napping, and you so gently you came rapping, And so faintly you came to knock at the door of my room, barely I was sure I heard you. "And here I opened wide the door; - Darkness there, and nothing more!

Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before But the silence was unbroken, and the stillness gave no token , and the only word there spoken was the whispered word "Lenore! "- This I whispered, and an echo murmured back the word," Lenore! "- Merely this and nothing more.

Back into the chamber turning, all my soul within me burned, Soon again I heard a tapping somewhat louder than the first. "Surely, - I say, - surely that is something at my window lattice; see then what it is, and this mystery explore.Let my heart be still a moment and this mystery explore - it's the wind, and nothing more. "


I flung the shutter, when, with many a flirt and flutter, In there stepped a stately raven of the saintly days of yore. He did not make the least obeisance, he did not stop, he did not hesitate one minute, but, with mien of lord or lady, perched above my chamber door ; Perched upon a bust of Pallas just above my chamber door - Perched, and sat, and nothing more.

Then this ebony bird, about the seriousness of its maintenance and severity of his countenance, beguiling my sad fancy into smiling, "Though thy head, - I said - is shorn and crest, you don ' art sure no craven, Ghastly grim and ancient raven wandering from the shores of the night. Tell me what thy lordly name of the Night's Plutonian shore! "Quoth the Raven," Nevermore! "

Much I marveled this ungainly fowl to hear discourse so easily speak, although his answer would not have any great meaning to me and was not of much help, for we must agree that he was never given to a man living of seeing bird above his chamber door, a Bird or beast upon the sculptured bust above his chamber door, calling themselves a name as Nevermore

But the raven, sitting lonely on the placid bust, spoke only That one word, as if in that one word he did outpour his soul. He uttered nothing more he did not move a feather, - until I scarcely more than muttered "Other friends have flown away from me toward the morning, too, he will leave me as my hopes have flown before. "Then the bird said" Nevermore! "

Startled at the stillness broken by reply so thrown opportunely: "No doubt - I say, - what he utters is its only stock and store, Caught from some unhappy master the merciless Woe ardently pursued, relentlessly, until his songs had only one refrain, until the De Profundis of his Hope that melancholy burden bore Of Never, never again!

But the raven still beguiling all my sad soul into smiling, Straight I wheeled away a seat cushions in front of bird and bust and door; Then upon the velvet sinking, I betook myself to linking Fancy unto fancy, thinking what this ominous bird of yore What this grim, ungainly, ghastly, gaunt and ominous bird of yore Meant in croaking Nevermore

I sat, engaged in guessing, but no syllable expressing To the fowl whose fiery eyes now burned into my heart; I tried to guess that, and more, my head resting in the comfortable on the cushion's velvet lining that caressed the light of the lamp, purple velvet caressed by the lamplight that his head, She shall press - ah! nevermore!

Then methought the air grew denser, perfumed from an unseen censer Swung by Seraphim whose footfalls tinkled on the tufted floor. "Wretch! - I cried, - thy God hath lent thee by these angels he hath sent thee Respite respite and nepenthe from thy memories of Lenore! Quaff, oh! quaff this kind nepenthe and forget this lost Lenore! "Quoth the Raven," Nevermore! "


"Prophet! - I say, - of evil! bird or devil, but always Prophet! you to be Tempter sent, or whether tempest tossed thee here ashore, Desolate yet all undaunted, on this desert land enchanted On this home by horror haunted - tell me truly, I'll Please, is there, is there balm in Gilead? Quoth the raven, I beg you! "Quoth the Raven," Nevermore! "

"Prophet! - I say, - of evil! bird or devil! prophet still! by Heaven that bends above us, by that God we both adore, Tell this soul with sorrow laden if, in the distant Paradise, It shall clasp a sainted maiden whom the angels name Lenore, Clasp a rare and radiant maiden whom the angels name Lenore. "Quoth the Raven," Nevermore! "

"Be that word our sign of parting, bird or devil! - I yelled at myself up. - Go into the storm, returned to the shore of the Night's Plutonian Leave no black plume as a token of that lie thy soul hath spoken leave my loneliness unbroken leaves thisbust above my door Take thy beak from out my heart and rush your spectrum from off my door! "Quoth the Raven," Nevermore! "

And the raven, never flitting, still is sitting, still is sitting On the pallid bust of Pallas just above my chamber door, and his eyes have all the seeming of a demon that is dreaming, And the light of the lamp, o'er him streaming throws his shadow on the floor and my soul from out that shadow that lies floating on the floor Shall be lifted - nevermore!

Sunday, April 1, 2012

1960: The Making of a President



All elections are turning points, but the presidential election of 1960 holds a special place in American history. The 1950s had been a period of unparalled economic growth and US global power under the stewardship of President Dwight Eisenhower and his Vice President, Richard Nixon. Nixon's humble origins gave him a common touch that appealed to small-town America and encompassed the idyllic spirit of the 1950s. Senator John F. Kennedy was in many ways Nixon's antithesis; charming, Harvard-educated, and the scion of an American political dynasty. Kennedy challenged Americans to confront the emerging uncertainties of the era, not with a vision based in the past, but embracing the future’s new frontiers. In 1960: The Making of the President, you take on the role of one of these formidable opponents as they vie to lead America. As candidates, players must contend with all of the great issues of the day, from the Cold War and the voters' pocketbooks to civil rights and religious intolerance. The contest is fought out on an electoral map of the United States as it stood in 1960. Using a card-driven game system, all of the major events which shaped the actual campaign are represented: Nixon's "Lazy Shave", Eisenhower's belated endorsement, and Mayor Daley's "Late Returns from Cook County" are just a few of the many specific event cards players will encounter. The famous televised debates are also a pivotal element of gameplay. As with a real election campaign, the challenge is to adapt your game plan as the ground shifts beneath your feet. There are never enough resources or time to do everything that needs doing. You will need to make tough calls about where to expend your effort and momentum. Your sole object is to propel yourself into the White House. This fast-playing strategy game for two players challenges you to relive the most significant political contest of the Twentieth Century. Will you recreate history, or rewrite it? 1960: The Making of the President provides you the opportunity to do both.